Theatrical Journey Playbook
CentroNía is excited about the next phase of this project, the bilingual Theatrical Journey Playbook—a toolkit for early childhood educators and parents interested in replicating the project with their own early learners. Designed as a Pre-K curriculum enhancement for formal and informal educators, the Theatrical Journey Playbook introduces early learners (ages 3-5) to science themes through hands-on, multi-sensory guided pretend play called “journeys.” The book includes theoretical foundations, methodology, materials, techniques, rubrics, references, and 23 journey scripts.
Each journey detailed in the Theatrical Journey Playbook gives the early learner the opportunity to become a problem solver. As scientists or doctors engaged in real-life simulations, the children seek remedies to actual scientific issues. For example, the Teddy Bear gets sick and the children take on the role of the doctors who examine Teddy, assess her symptoms, take a throat swab and then culture it in a Petri dish. After testing a variety of medications, they discover the most effective antibiotic. Using a combination of real stethoscopes and Petri dishes, and pretend microscopes and thermometers, the early learners replicate the scientific procedures that explore evidence-based cause and effect relationships.
For those interested in implementing Theatrical Journeys and purchasing the Theatrical Journey Playbook, please purchase below or for bulk ordering (10+ books) options contact us by filling out the contact form.
Buy the Theatrical Journey Playbook today!
You can purchase your own Theatrical Journey Playbook today through the link below. Each playbook is $35.00 plus shipping and handling. If you plan to order more than 10 playbooks, please reach out to us to learn about discounted pricing options.
About the Theatrical Journey Project
Developed by veteran CentroNía staff member and theatre artist Elizabeth Bruce, the Theatrical Journey Project blends the creativity and imagination of drama with scientific concepts and methods. Being able to think creatively and understand S.T.E.M. (science, technology, engineering, and mathematics) concepts is increasingly important in today’s classrooms, and fostering these skills at a young age is crucial. Each class is half an hour long and involves different scientific situations with specific scientific problems. The instructor—or Journey Guide–uses props and costumes to immerse students in each scenario. Embodied in their characters, the student work to solve the problem. The project uses simple transition rituals to enter and leave the journey. In the warm-up circle children put on their “journey hats” or other gear, then a pretend telephone rings announcing an emergency, and they must become the scientists who can solve the problem. At the end of the journey, children close their eyes and say goodbye to the journey. Some examples of scenarios include: The Sick Teddy Bear, The Erupting Volcano, The Water Cycle, and Why Leaves Change Colors.
Aside from being enormously fun and engaging, the Journey Project teaches important skills to young children! Journeys use invented vocal warm-ups to enhance student’s’ articulation skills, and consistently introduce new vocabulary. Problem-solving during different scenarios builds such critical thinking skills as reasoning, predicting, and analyzing. Children also develop fine and gross motor skills through playful physical warm-ups and by using both real and simulated hands-on science tools during different scenarios. Every journey also features purposeful mock writing, matching games, or other emerging literacy skills. Most importantly, however, the children are encouraged to image themselves as competent science problem solvers and to think “outside-the-box,” for there are no wrong answers in Journey class!
© 2018 CentroNía and Elizabeth Bruce. All rights reserved.