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Youth Today, April 1, 2008
Promising
Practices
Making Technology Meaningful: After-school programs learn how to
make kids conversant in the language of the digital age.
by Deborah Huso
OK, so you have computers in your after-school program. Now, what
do the kids do with them?
If they do some Web research and play games – even off-the-shelf
math and language games – that’s fine. But many after-school
programs are getting more innovative, finding ways to teach their
youths significant technological skills.
Youth at these programs start blogs, create animation, use digital
cameras and camcorders to make electronic scrapbooks and movies,
and build their own games.
“Our model is to use technology to offer an outlet for self-expression,”
says Lilian Nuñez at CentroNia, a bilingual after-school
program in Washington, D.C. “Not only has it given students
increased awareness in the technological field, but it has enabled
them to learn about their own cultures.”
Don’t forget: Although talk of the digital divide has subsided
in recent years, as more and more households, schools and youth
programs get computers, that divide “is still out there,”
says Trudy Dunham, research fellow at the University of Minnesota’s
Center for 4-H and Community Youth Development. Even with computers
around them, youth in poorer communities often don’t have
the access or the training available to others.
Dunham notes that technology is an important tool not only for
education, but for youths to navigate their world. “It lets
them participate more fully in their culture,” she says. “Building
MySpace pages, downloading music, doing online research –
it allows kids to stay up with their peer group, as well as helping
them prepare for college and the work force.”
Dunham says that using computers to do homework or play games does
little to promote a youth’s understanding and effective use
of technology. “You have to make it meaningful,” she
says.
And fun. “You have to recognize that between sports and homework,
sometimes kids just want to hang out,” says Erika Thiel, program
coordinator for Explore 4-H Afterschool Fun in Bonners Ferry, Idaho.
“We don’t want to make it stressful.”
Therein lies the challenge for after-school programs. It’s
true that just providing computer access draws kids off the streets
and into programs, says Nuñez at CentroNia. The challenge
is to set up activities that are constructive, but don’t feel
like more school work.
One approach that’s perfectly suited for after-school programs
is to combine technology with art, self-expression and creativity.
At 5th Dimension, an after-school program in Watauga County, N.C.,
youths can’t play games on the computers, but they can create
their own games and share them with others. Almost every youth has
a college-age mentor who works as a partner on digital projects.
That human connection is an easy element to overlook in a tech
program, but agency administrators say it is no less essential than
in any other form of youth work, such as recreation or art.
“Relationships matter between staff and students,”
says Catherine Jordan, project manager for the National Partnership
for Quality After-School Learning at the Southwest Educational Development
Laboratory in Austin, Texas. “What attracts kids and keeps
them coming is an adult who cares about them.”
The YouthLearn Initiative – a pilot project of the Washington-based
Morino Institute, which helps youth development programs apply technology
to education – has confirmed this in its own research, pointing
out that meaningful relationships with both adults and other children
is key, regardless of how much access kids have to technological
tools. CentroNia is one of the programs that YouthLearn assisted.
“These kids don’t always have someone at home they
can talk to,” says Jessica Spears, the lead site coordinator
at 5th Dimension. The mentors create “a ‘friend’
relationship. The kids get very comfortable with their mentors,
and some of these relationships last beyond the after-school program.”
There are, however, several challenges for after-school computer
initiatives.YouthLearn’s research shows that youth workers
need to be well-versed in technology before exposing children to
it. Jordan, of the Southwest Educational Development Laboratory,
says one of the biggest problems with technology programs in after-school
programs can be adults who don’t know the technology themselves.
She says that’s why older students can be great mentors or
teachers in these programs: They’ve usually grown up using
technology and are comfortable manipulating digital tools and learning
new software. Thiel’s 4-H after-school program, for example,
uses high school volunteers to work with kids.
Another key, according to Jordan, is variety: giving kids access
to all kinds of technology, such as digital cameras, computers,
GPS systems and robotics. In Chicago, Cabrini Connection uses blogs
to provide access to videos that the youths create about their lives,
including what it’s like to live in the notorious Cabrini
Green area of Chicago. This gives the kids an opportunity not only
to be creative with technology, but also to share their messages
with others.
As for one of the most basic issues – getting computers –
many agencies raise funds to buy their own, but others set up their
programs in schools, using computers that are already there. That
raises the promising but sometimes touchy matter of using school
space, equipment and even teachers or volunteers. “Having
the school district’s support has been our mainstay,”
says Thiel at Explore 4-H Afterschool Fun. “If we had to pay
for a facility and computers, we wouldn’t have a program.”
The programs on the following pages serve a variety of youth populations,
using various approaches to creative expression through technology.
CentroNia
Washington, D.C.
(202) 332-4200
http://www.centronia.org
The Approach: CentroNia strives to provide technology access and
education to at-risk youth who probably don’t have access
to computers at home or easy access at school. Youth Program Coordinator
Manuel Mendez says the technology component of CentroNia’s
after-school program teaches the basics of using Macintosh computers,
as well as software programs like PhotoShop, iMovie and Movie Maker.
Kids also learn how to keep diaries and photographs on their own
blogs.
The program reaches beyond software skills and teaches young people
to use technology to communicate, reach out to others and improve
their lives. For example, the after-school program has a Youth Book
Club in which youths use http://www.blogger.com to write entries
about their readings and their activities related to the books they
read.
Kids also learn to use digital cameras and manipulate their photos
in PhotoShop, and to make documentary movies. Last year, participants
made a movie about what would happen if Barack Obama became president,
and also about the problem of pregnant teens dropping out of school.
“A lot of our kids are from disadvantaged homes, so the majority
don’t have computers of their own,” Mendez says. “This
is their only opportunity besides school.”
Equipment: CentroNia has 16 desktop computers in its lab and 16
wireless laptops. The program also has dozens of digital cameras
and a couple of video cameras. Youths also learn to use film cameras,
and to develop black-and-white film in a dark room.
History and Organization: CentroNia began two decades ago as the
Calvary Bilingual Multicultural Learning Center, a church-based
child care and education program for the lower-income families of
its community, many of whom speak English as a second language.
In 1995, CentroNia moved from the Calvary United Methodist Church
to a new location, to reflect its accessibility to all families
in the neighborhood, not just church members.
CentroNia was selected for the Morino Institute’s Youth Development
Collaborative Pilot from 1998 to 2000, which helped to bring technology
to after-school programs. Today, technology is fully incorporated
in the agency’s after-school activities.
Youth Served: The after-school program serves about 200 children
each year, ages 6 to 18. Most are from neighborhoods with many Spanish-speaking
children from immigrant families. Children participate in the after-school
program for three to four hours each day.
Staff: The after-school program has three full-time employees.
Funding: CentroNia takes in more than $1 million annually; most
of that money goes to its public charter school. Funders that support
the technology aspect of the after-school program include the city’s
Department of Human Services, the Children and Youth Investment
Trust Corp., Serve DC, NBC Universal, Newcomers, the Shippy Foundation
and federal 21st Century Community Learning Center grants.
Indicators of Success: Mendez says CentroNia has only recently
started working on gauging formal outcomes, but staffers go to area
schools to see how participants are doing in their school work.
The Doris Duke Charitable Trust has recognized CentroNia as one
of the top 21 child development centers in the country.
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